Pathways to Change

In the previous post I spoke of Rosamund Zander’s guidance for individual change. She also dealt with bringing change to families and organizations by recognizing that others, like ourselves are walking stories.  As the book progresses she focuses on energy. She starts with a scientific analogy.  Energy becomes amplified, she says, when in proximity toContinue reading “Pathways to Change”

So Why Choose Games?

So why would a reasonably sensible aging person like the writer suddenly start to play computer games? I tried them out after watching grandchildren play them and after reading Jane McGonigal’s more recent book, SuperBetter – just to see what it felt like.  Many of things she talks about in Reality is Broken rang true.Continue reading “So Why Choose Games?”

Games and Gamers

I come from three generations of gamers and have produced another two.  Among my own memories as a child were games played in the homes of both the matriarchal and patriarchal grandparents.  The first was known as “the fool game” – probably a pretty simple variant of gin rummy with several combinations of hands.  TheContinue reading “Games and Gamers”